
We are constantly in motion and we are constantly surrounded by motion. Whether it’s speeding cars, scampering kittens and even the breeze! Our world is constantly moving even when we sitting down, we are spinning on Earth which is spinning around a sun in a solar system spinning around in a galaxy that is spinning around the universe!
The study of motion and all its varieties is crucial to the study of physics and is mostly considering under the umbrella of kinematics. In order to understand complex motion, we need to understand it’s simplest form which is straight line or linear motion. Let’s think about a rocket launching, blood flowing through a capillary or the trotting horse

How fast is Bowser going? How fast is he going relative to Mario!?!
Let’s talk about reference frames!!
Any measurement of position, distance or speed must be made with respect to a frame of reference.
Ron is traveling on a train which is traveling at 80 kph. Suppose Harry walks past Ron toward the front of the train at 5 kph. This value, 5 kph, is Harry’s speed with respect to the train’s frame of reference. However, with respect to the ground, Harry is moving at his speed with respect to the train plus the train’s speed relative to the ground. That is, to a Hermione, on the ground, Harry is moving, 80 kph + 5 kph = 85 kph.
It is always important to specify the frame of reference when stating a speed. Now, normally, the speed we talk about is relative to the Earth without thinking about it. In the above photo, if Bowser, going 35 kph, passes Mario going 30 kph, Bowser is actually going 5 kph relative to Mario.
When specifying the motion of an object, it is also important to specify the direction of this motion. Direction can be described as North, South, East, West, upwards or downwards to represent a frame of reference. The position of an object in linear motion at any moment is given by the x coordinate of the object. For freely falling objects, we use the y-axis.
It is here where we recognize the difference between displacement and distance. Displacement is defined by the change in position of an object. That is, the displacement is exactly how far an object is from its starting point. To see the distinction between total displacement and total distance, imagine Holly walls 70 m East to a coffee shop and then 30 m West to a park bench to enjoy her cup. The total distance is equal to 100 m. However, since she is only 40 m from her star ing position, her displacement is 70 m – 30 m = 40 m.
Displacement is a quantity with both magnitude and direction. This is called a vector.

The most obvious observation about the motion of a race car, a race horse or a 100 m track racer is how fast they are moving relative to the ground. This is speed and velocity.
Speed refers to how far an object travels in a given time interval, regardless of direction. This is referred to as a rate of change of position and is given in appropriate units for distance and time.
Any speed is defined as the total distance travelled along its path divided by the time it takes to travel that distance.
Speed = distance/time
If Ben travels 240 km in 3 hours, what is his speed?
The terms velocity and speed are sometimes used interchangeably in every day life. Yet, in Physics, we distinguish the two by simply saying speed is a positive number, or the magnitude of velocity. Velocity, on the other hand, signifies magnitude and direction, making velocity another vector! Velocity is, therefore defined in terms of displacement rather than total distance.
Velocity = displacement/time
Is average speed necessarily equal to average velocity??
Nope!!
If Parker Posey walks 40 m East across City Market then walks 30 m West to the Milk section in 70!seconds.
Speed = (40 + 30)/70 = 1.0 m/s
Velocity = (40 – 30)/70 = 0.14 m/s
Questions!!
The position of Wanita as a function of time is plotted moving along the x-axis of a coordinate system. During a 3 second time interval, her position changes from x(1) = 50 m to x(2) = 35 m. What is Wanita’s average velocity.
(x(2) – x(1))/t = (30.5 – 50)/3 = -19.5/3 = -6.5 m/s
The displacement and average velocity are negative indicating Wanita is moving to the left on the axis. Wanita’s average velocity is 6.5 m/s to the left.
How far can Carla travel in 2.5 hours on her bicycle if her average velocity is 18 km/h? We are going to use x = vt.
(a) 18 km/h x 2.5 h = 45 km = 45000 m

According to an Old Wives Tale, every 5 seconds between a lightning flash and the following thunder gives the distance to the flash in miles. Assuming the light arrives in essentially no time at all, estimate the speed of sound in m/s from this rule!
1.609 km/mile x 1 mile/ 5 s x 1000 m/ 1km
= 321.8 m/s, close to 343 m/s!!

We have now begun to delve into the finer points of linear motion with constant velocity!!
To understand constant velocity, we must compare it to something more familiar, speed. Speed is a measure of how Janet or Felicia is moving. Velocity, however, is not another name for speed even though they have the same units. Velocity is the change in position, including direction, divided by the time it took to make that change.
With speed, the length is the distance traveled to the water fountain and back. In velocity, the length is how far and in what direction that point ended up from where it started, i.e. displacement. Therefore, your trip to the water fountain and back leads to a displacement of zero (0)!!
Check out these notes and diagrams that show Position as a function of Time for swimmers, Janet and Felicia!
Average velocity!! Phil runs 50 m in a straight line at 5.0 m/s. Phil then continues to move in the same direction, jogging at 2.0 m/s for an additional 50 m. He then turns around and walks at .80 m/s back to where he started.
(a) Calculate the time spent (1) running (2) jogging (3) walking.
(b) Calculate the average velocity for the (4) run and jog together (5) jog and walk together (6) run, jog and walk together.

🚀 Acceleration!!! 🛬
When an object’s speed or direction of motion changes, that is, whenever it’s velocity changes, we say that an object accelerated or undergoes an acceleration!! Therefore we can say that acceleration is the rate of change in velocity. If Mario’s speed increases 2 m/s every second that means that his acceleration is 2 m/s^2.
So, in many important situations the speed, direction of motion, or both, can change as the object moves. If we look at Mario, game designer added a bit of fire leaving his exhaust which is a solid indication that he has accelerated. Also, we see that he is turning his steering wheel which means he is also accelerating by changing the direction of his motion!!
Acceleration doesn’t have to mean increasing speed!! In everyday language, “acceleration” is used to mean “speeding up” and “deceleration” is used to mean “slowing down”. In our space, however, acceleration refers to any change in velocity and so includes both speeding up and slowing down. Actually, speeding up is accelerating in the direction of motion and slowing down is accelerating in the opposite direction of motion. We will always use the term acceleration to describe any change in velocity!
Now, as you will see in these examples we have a rule and several equations that describe constant acceleration.
🚦Rule 🚦
When an object moving in a straight line speeds up, its velocity and acceleration have the same sign (both positive or both negative). When the same object slows down, it’s velocity and acceleration have opposite signs.
Free Fall

Perhaps the most important case of constant acceleration is the motion of falling objects near the surface of the Earth. Object’s in this category have a constant downward acceleration, if we ignore air resistance.
Free fall is an idealization, but many real life situations embody the concept quite well. Some examples are basketball players leaping for a jump ball, a high diver descending toward the water and a leaping frog in midair. In each case, the falling object experiences minimal air resistance because its speed is relatively slow with a small cross section and falls with a constant downward acceleration.
However a leaf falling toward the Earth or a hawk descending at high speeds with its wings folded, do reach a terminal velocity where the effects of air resistance can no longer be ignored. In this case, the upward air resistance balances the downward force of gravity and the hawk can no longer accelerate!!
Some simple rules!!
1.) An object in free fall has a constant downward acceleration, g, that is equal to 9.8 m/s^2.
2.) the magnitude of this acceleration is the same no matter the size of an object!
3.) This acceleration is the same no matter if the object is moving up, moving down or monetarily at rest!!
4.) For free fall problems, we choose to use the coordinate y instead of x. In this example, we also chose positive y to be upward and and the starting position to be y(o) = 0.
5.) when the object is dropped from rest and falls freely, it travels a greater distance in successive equal time intervals. It accelerates downward.

Acceleration due to Gravity (g)
As we have discussed, the downward force of gravity causes objects that are moving upward or even monetarily at rest to accelerate downward.
If you toss a ball straight up in the air, as it ascends, it’s velocity is positive (upward) and it’s acceleration is negative (downward). Since the velocity and acceleration have opposite signs, the ball slows down. At maximum height, the ball is momentarily at rest so velocity is zero but it is still accelerating because it’s velocity is changing and it’s direction is changing.

If the acceleration at maximum height were equal to zero, the ball would reach this point and then stop in midair!! This does not happen and therefore acceleration is not zero!!
The acceleration due to gravity is always a positive number because it is the magnitude of the acceleration due to gravity. Acceleration is a vector and therefore it is the direction that determines the sign in you chosen coordinate plane. The value of the quantity of g is always positive.
Finally, we can apply the KINEMATICS EQUATIONS to free fall by changing our coordinate plane to the vertical direction, using -g as the acceleration and rewriting the kinematics equations. But first, always remember to Celebrate your Givens!!
Here are some problems that will are great examples of what will be on the test!! These problems build off the lab!!
























